
The NComputing systems were cost effective and secure allowing them to provide updated computer technology to more users on the network. After conducting extensive product testing of NComputing’s 元00 access devices, TEGV was confident that they had found a computing solution that was superior to traditional PC desktops as well as alternative thin clients. TEGV assessed traditional thin clients and arranged for demos by different manufactures but found that these solutions were overly complex, requiring third party hardware components and additional investment for technical support, adding to the overall cost.
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However, given that systems were old and required constant upkeep, it became crucial for TEGV to upgrade its existing computer architecture and find a cost effective solution that was efficient and would reduce technical support. A back-up PC was also kept in each of the activity centers as replacement for emergency situations.
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In the past, TEGV implemented the “Technology Volunteer” model as a solution where volunteers with technical experience would be assigned to each of the activity centers and work in conjunction with HQ personnel to diagnose potential problems and assist with software and hardware fixes. When issues had arisen, PCs were sent to HQ, a third party vendor to be repaired, resulting in increased shipping and maintenance costs. While most of the activity centers were equipped with computers, they were inadequate and had obsolete and unreliable systems, resulting in ongoing maintenance or PC replacement. The critical challenges TEGV has faced in achieving its goals include high maintenance costs, limited technical support, and underdeveloped physical and institutional infrastructures. The integration of technology is impacting educational policy and preparing students with the skills required to be successful in an increasingly globalized world is a necessity. With the help of its dedicated volunteers, TEGV is committed to rapidly providing students with the deployment of educational programs and extracurricular activities as a means to stimulate the level of critical thinking, creativity, and self-confidence required to be active citizens. TEGV: Students can now use computers for classwork in the school’s computer lab.
