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Active sky next simconnect error
Active sky next simconnect error








active sky next simconnect error
  1. #ACTIVE SKY NEXT SIMCONNECT ERROR UPDATE#
  2. #ACTIVE SKY NEXT SIMCONNECT ERROR MANUAL#
  3. #ACTIVE SKY NEXT SIMCONNECT ERROR SIMULATOR#

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  • #ACTIVE SKY NEXT SIMCONNECT ERROR SIMULATOR#

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  • #ACTIVE SKY NEXT SIMCONNECT ERROR MANUAL#

    Not sure why that is as the manual isn't clear on that. In the FSRealWX aircraft editor there are like three ways to import aircraft. Since then I have created no flight plans and I removed all aircraft from FSRealWX and the problem hasn't happened again. Those were the last two aircraft I imported into FSRealWX and created a flight plan. It might be something P3D is doing but never the less, Maybe it's something FSRealWX is triggering. It only happens to aircraft I import into FSRealWX. The very next time I loaded those two aircraft, they went cartwheeling. Then I did a real weather flight from KBUF to KBOS using the Carenado F50 and all was fine. I imported it into FSRealWX and did a flight from KEWR to KALB and all was fine. I thought OK lets do a weather flight with it. Under no other circumstances does this happen.Īs a matter of fact, about a month ago, I converted the Cal Classic B307 to work in P3D and it has been fine. The very next time I load the same aircraft, it goes cartwheeling across town. The only time this happens is when I import an aircraft into FSRealWX. I'm not confusing coincidence with causation. Please Log in or Create an account to join the conversation. I find that appalling for two over priced add-ons. I bought this program in retaliation against the whole PMDG requiring Active Sky for weather radar to work. I have cloud density and detail set to full. I have it set to "Weather File" and using Simconnect.

    #ACTIVE SKY NEXT SIMCONNECT ERROR UPDATE#

    I have "No weather update on approach" checked yet the weather pops when I'm on approach. The other thing I'm not clear on is how the visibility settings effect the weather in the sim. Yes I have my distance set to 400km yet I still get weather popping. it does this even when I do a flight plan. However, most of the time it will change as much as 150 degrees and completely change the landing runways. It's not an issue if the wind changes 10 degrees. The other issue I'm having is often times FSRealWX doesn't update the weather at my destination until I'm with 20 miles heading toward approach vectors. Importing from P3D works fine but still doesn't update the weather properly at the destination. When I export the flight plans to P3D, they usually don't come out right anyway. It's probably something I'm doing wrong but never the less, the potential should be eliminated. Believe it or not, the VirtualCol planes work better with the calculations than most others yet they are also subject to the Aircraft.cfg changes FSRealWX makes. Most of the time the calculations don't work anyway. All it really needs is approximate altitude and speed. I don't believe it is necessary for a weather program to index the airplanes. It happens to any aircraft(Payware and freeware.) It took me awhile to figure out what was causing it because I was blaming P3D. When I turn off crash detection, the aircraft goes cartwheeling across town. So the next time I load P3D v4.5 and select the airplane, it detects an airplane crash over and over again. There is another section changed too but I forgot which one because I have not done a flight plane since I figured it out.

    active sky next simconnect error

    Spacifically, the  is one section changed to I've had a problem where FSRealWX changes the aircraft.CFG file when I do a flight plan and select an aircraft.










    Active sky next simconnect error